When importing your model to Unity, you need to use Unity’s material. Different looksĪll 3D applications use different rendering systems.
Unity uses 1m in units, but your model file could use different standards, such as 1mm. If you’re interested in learning more about the left-handed or right-handed coordinate system, please see Techarthub’s blog ‘ A Guide to Unity’s Coordinate System (With Practical Examples) ’. Maya also uses the right-handed coordinate system by default, but with the Y axis pointing in the up direction. Unity uses a left-handed coordinate system with a Y-up direction, while 3ds Max and Blender use a right-handed coordinate system with a Z-up direction.
When I import a model to Unity from other 3D applications such as 3ds Max, Maya, or Blender, the imported asset has a different axis.